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79 Art Reviews

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The use of tones here gives the work some texture and I believe is used to good effect. I see in most places the color of the tone complements it's surroundings, except for the arm holding the book which has 3 red tone spots overlapping it which is a bit distracting from the rest of the piece in my opinion. Also, I like the change in line color when it's facing the light which provides great contrast and helps to see depth. Overall love it.

Love the style and wishlisted on steam!

Looks very clean and easy to read. Perspective looks great, in fact I can't tell if you 3d modeled this, or used a 3D model base and drew over it. I believe it's 3D because the aliasing on the edges looks too perfect to be hand drawn and the soft shading looks similar to clip studios 3D default settings. Either way, I appreciate nice clean art.

NockeyNoo responds:

i drew it, u might think it looks like 3d becoz i use anti-aliases line and i shading that way tho, did u notice that mouth line? i have no idea how do i shading it. I just learn 3 point perspective, but i still think the result is inaccurate becoz the shoes or legs looks off
anyway, thankies for comment'n rating

I appreciate the detail you put into every aspect of this piece. The glowing outlines behind the two KH characters help make their poses more easily readable considering the background is quite dark and could have blended in with their cloaks otherwise. Detail is a great expression of dedication to a piece, but I feel that in an action scene, where you choose to put detail can help guide a viewers eyes through the canvas. The weapon swing trails look nice and are accurate to how they appear in game but it's a bit distracting and makes the center of the image look too busy. Again I understand it's an action scene so it should be busy but I would recommend in a future work is to consider playing with blur to help define focal points of your work, such as possibly the characters themselves, points of impact, important scenery. I'm a bit rusty at this reviewing stuff so hopefully there is something you can use from what I wrote.

pointlessfield responds:

THE ONLY ONE
LEFT

Huge fan of shovel knight, and the scan lines really add to the aesthetic. Great work!

SuperAxDs responds:

Thank you so much! Im really glad you liked it!

Sorry for the SUUUPER late review, but lets get to it. I think its great honestly, I'd only recommend editing your fill tool options to remove the bit of noticable noise from edges. But that's a very minor thing, not all professional art is pixel perfect because it doesn't need to be. Good work!

My GF is slightly taller than me but it do feel like this sometimes. GG

You can definitely become a manga artist, you just need to study manga line work. Here is an example: https://media.comicbook.com/2019/07/my-hero-academia-150-152-image-pv-1178294.jpeg?auto=webp&width=696&height=395&crop=696:395,smart

From My Hero Academia, what I want you to notice is how the lines vary in thickness, where they tend to vary, and that its not perfect. That is what gives it that hand drawn charm and that extra bit of personality. Sure anime is a pretty general style, but what makes some stand out is how they express a scene with their line work, as in, how they choose to use lines and their thickness to create a different tone. Its hard to explain, im no professional, but yeah. Dont let the dream die. I wanted to do art more frequently too but I let that dream die and well... Still trying to get back on that horse. Loosen your hand and your arms, let the lines come out naturally, and study more manga reaaal up close to see perfection isnt necessary.

I really dig your style and line work. The only thing I could recommend is practicing shading. I noticed on the green shirt character, their arm thats over the armrest has a dark shade on top when it looks like the light source is directly above them based on the other shadows. Drawing the light source as a cone over the character can help keep more consistent shadows and help each character stand out more when they have depth.

I like the energy I feel from this one. It's clear this character is ready to kick some ass. I would recommend trying more hard shadows in some places as I noticed most of your art uses soft shading. It helps define the strength of the light and to tell depth easier if you use hard shadows in the right places. Nice work!

Universe-B-Official responds:

Thanks! :D Ill have to give it a try in my an upcoming piece! I have a good amount of art until then I plan to upload, so the next while my uploads will still have softer shading. Ill give harsher shading a try though!

Its funny cause most of my traditional practice has harsher shadows, but I always find that it makes my digital art flatter. Ill have to figure something out. Thank you again for the advice <3

I might make something eventually. DM's Open. Walk right in if you dare. DM before sending a friend request.

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