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74 Art Reviews

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Sorry for the SUUUPER late review, but lets get to it. I think its great honestly, I'd only recommend editing your fill tool options to remove the bit of noticable noise from edges. But that's a very minor thing, not all professional art is pixel perfect because it doesn't need to be. Good work!

My GF is slightly taller than me but it do feel like this sometimes. GG

You can definitely become a manga artist, you just need to study manga line work. Here is an example: https://media.comicbook.com/2019/07/my-hero-academia-150-152-image-pv-1178294.jpeg?auto=webp&width=696&height=395&crop=696:395,smart

From My Hero Academia, what I want you to notice is how the lines vary in thickness, where they tend to vary, and that its not perfect. That is what gives it that hand drawn charm and that extra bit of personality. Sure anime is a pretty general style, but what makes some stand out is how they express a scene with their line work, as in, how they choose to use lines and their thickness to create a different tone. Its hard to explain, im no professional, but yeah. Dont let the dream die. I wanted to do art more frequently too but I let that dream die and well... Still trying to get back on that horse. Loosen your hand and your arms, let the lines come out naturally, and study more manga reaaal up close to see perfection isnt necessary.

I really dig your style and line work. The only thing I could recommend is practicing shading. I noticed on the green shirt character, their arm thats over the armrest has a dark shade on top when it looks like the light source is directly above them based on the other shadows. Drawing the light source as a cone over the character can help keep more consistent shadows and help each character stand out more when they have depth.

I like the energy I feel from this one. It's clear this character is ready to kick some ass. I would recommend trying more hard shadows in some places as I noticed most of your art uses soft shading. It helps define the strength of the light and to tell depth easier if you use hard shadows in the right places. Nice work!

Universe-B-Official responds:

Thanks! :D Ill have to give it a try in my an upcoming piece! I have a good amount of art until then I plan to upload, so the next while my uploads will still have softer shading. Ill give harsher shading a try though!

Its funny cause most of my traditional practice has harsher shadows, but I always find that it makes my digital art flatter. Ill have to figure something out. Thank you again for the advice <3

I think this art is very clean and expressive. Feels ready to be animated in my opinion. I also love that you put some shadow on venoms back teeth and under the eyes. Really helps the image look more lively, and helps the viewer understand the image better. Good work! Got a lot of empty space on the top there, not sure if that is an artistic choice but i would suggest changing your canvas size to focus on the image if it wasn't intended.

Skeet-Daddy responds:

thanks! i appreciate all the kind words! the negative space is just there because my plan for this piece was initially to add a city-scape background (i still. might eventually) so i just had all that empty space and didnt bother cropping it. Glad you like it though!

My favorite bit is how the text sorta splashes on the screen, and I really like how the lighting on the floor grows with each word added. A nice detail many would miss I think, but still appreciated for the effort it shows. Very nice animation

magpyfeather responds:

Thank you! It's supposed to be like the Smash logo fire, and I thought "hey, fire makes light", so I decided to do that.

I think it looks great. My preference is Boo for how expressive it is. I can't help but feel some more variation in the line width would help it feel even more expressive and alive. If you are using a pen, try different pressure settings and experiment with a range of line widths and where to add those accents to your characters.

All you need left is to use different types of brushes for different surfaces. Mainly if you want to use textured brushes for shading. The reason being is that people looking at the art will see patterns and make assumptions with those patterns. For example, the hair is shaded with the same texture as the hat, so someone looking at this could assume the hair is also some sort of customary dressing, rather than hair. If you went full cell shaded then that wouldn't be an issue but its textured brushes that can misinform the viewer. Otherwise your character design and facial expression look nice.

Definitely a very stylistic piece. It's a bit hard for me to articulate a review of work that is a bit abstract, however I will say considering most of the piece is flat colored I wonder if it would have looked more uniform with hard cell shading than the textured brush used. One thing I definitely would suggest is to keep the highlights under the line layer unless it were a theme in the image for the line work to be affected by lighting. I mainly see it on the left side of the hair and beard where the lines and slightly washed out.

I might make something eventually. DM's Open. Walk right in if you dare. DM before sending a friend request.

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